#!/usr/bin/env python
from misc.utility.scons_hints import *

Import("env")
Import("env_modules")

env_jolt = env_modules.Clone()

# Platform specific flags.
if env["platform"] == "web" and env["wasm_simd"]:
    # Enable SSE 4.2 so that WebAssembly SIMD can benefit from it.
    # SSE 4.2 is the highest version supported by WebAssembly SIMD.
    env_jolt.Append(CCFLAGS=["-msse4.2"])

# Thirdparty source files

thirdparty_dir = "#thirdparty/jolt_physics/"
thirdparty_sources = [
    "Jolt/RegisterTypes.cpp",
    "Jolt/AABBTree/AABBTreeBuilder.cpp",
    "Jolt/Core/Color.cpp",
    "Jolt/Core/Factory.cpp",
    "Jolt/Core/IssueReporting.cpp",
    "Jolt/Core/JobSystemSingleThreaded.cpp",
    "Jolt/Core/JobSystemThreadPool.cpp",
    "Jolt/Core/JobSystemWithBarrier.cpp",
    "Jolt/Core/LinearCurve.cpp",
    "Jolt/Core/Memory.cpp",
    "Jolt/Core/Profiler.cpp",
    "Jolt/Core/RTTI.cpp",
    "Jolt/Core/Semaphore.cpp",
    "Jolt/Core/StringTools.cpp",
    "Jolt/Core/TickCounter.cpp",
    "Jolt/Geometry/ConvexHullBuilder.cpp",
    "Jolt/Geometry/ConvexHullBuilder2D.cpp",
    "Jolt/Geometry/Indexify.cpp",
    "Jolt/Geometry/OrientedBox.cpp",
    "Jolt/Math/Vec3.cpp",
    "Jolt/ObjectStream/SerializableObject.cpp",
    "Jolt/Physics/DeterminismLog.cpp",
    "Jolt/Physics/IslandBuilder.cpp",
    "Jolt/Physics/LargeIslandSplitter.cpp",
    "Jolt/Physics/PhysicsScene.cpp",
    "Jolt/Physics/PhysicsSystem.cpp",
    "Jolt/Physics/PhysicsUpdateContext.cpp",
    "Jolt/Physics/StateRecorderImpl.cpp",
    "Jolt/Physics/Body/Body.cpp",
    "Jolt/Physics/Body/BodyCreationSettings.cpp",
    "Jolt/Physics/Body/BodyInterface.cpp",
    "Jolt/Physics/Body/BodyManager.cpp",
    "Jolt/Physics/Body/MassProperties.cpp",
    "Jolt/Physics/Body/MotionProperties.cpp",
    "Jolt/Physics/Character/Character.cpp",
    "Jolt/Physics/Character/CharacterBase.cpp",
    "Jolt/Physics/Character/CharacterVirtual.cpp",
    "Jolt/Physics/Collision/CastConvexVsTriangles.cpp",
    "Jolt/Physics/Collision/CastSphereVsTriangles.cpp",
    "Jolt/Physics/Collision/CollideConvexVsTriangles.cpp",
    "Jolt/Physics/Collision/CollideSphereVsTriangles.cpp",
    "Jolt/Physics/Collision/CollisionDispatch.cpp",
    "Jolt/Physics/Collision/CollisionGroup.cpp",
    "Jolt/Physics/Collision/EstimateCollisionResponse.cpp",
    "Jolt/Physics/Collision/GroupFilter.cpp",
    "Jolt/Physics/Collision/GroupFilterTable.cpp",
    "Jolt/Physics/Collision/ManifoldBetweenTwoFaces.cpp",
    "Jolt/Physics/Collision/NarrowPhaseQuery.cpp",
    "Jolt/Physics/Collision/NarrowPhaseStats.cpp",
    "Jolt/Physics/Collision/PhysicsMaterial.cpp",
    "Jolt/Physics/Collision/PhysicsMaterialSimple.cpp",
    "Jolt/Physics/Collision/TransformedShape.cpp",
    "Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp",
    "Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp",
    "Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp",
    "Jolt/Physics/Collision/BroadPhase/QuadTree.cpp",
    "Jolt/Physics/Collision/Shape/BoxShape.cpp",
    "Jolt/Physics/Collision/Shape/CapsuleShape.cpp",
    "Jolt/Physics/Collision/Shape/CompoundShape.cpp",
    "Jolt/Physics/Collision/Shape/ConvexHullShape.cpp",
    "Jolt/Physics/Collision/Shape/ConvexShape.cpp",
    "Jolt/Physics/Collision/Shape/CylinderShape.cpp",
    "Jolt/Physics/Collision/Shape/DecoratedShape.cpp",
    "Jolt/Physics/Collision/Shape/EmptyShape.cpp",
    "Jolt/Physics/Collision/Shape/HeightFieldShape.cpp",
    "Jolt/Physics/Collision/Shape/MeshShape.cpp",
    "Jolt/Physics/Collision/Shape/MutableCompoundShape.cpp",
    "Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp",
    "Jolt/Physics/Collision/Shape/PlaneShape.cpp",
    "Jolt/Physics/Collision/Shape/RotatedTranslatedShape.cpp",
    "Jolt/Physics/Collision/Shape/ScaledShape.cpp",
    "Jolt/Physics/Collision/Shape/Shape.cpp",
    "Jolt/Physics/Collision/Shape/SphereShape.cpp",
    "Jolt/Physics/Collision/Shape/StaticCompoundShape.cpp",
    "Jolt/Physics/Collision/Shape/TaperedCapsuleShape.cpp",
    "Jolt/Physics/Collision/Shape/TaperedCylinderShape.cpp",
    "Jolt/Physics/Collision/Shape/TriangleShape.cpp",
    "Jolt/Physics/Constraints/ConeConstraint.cpp",
    "Jolt/Physics/Constraints/Constraint.cpp",
    "Jolt/Physics/Constraints/ConstraintManager.cpp",
    "Jolt/Physics/Constraints/ContactConstraintManager.cpp",
    "Jolt/Physics/Constraints/DistanceConstraint.cpp",
    "Jolt/Physics/Constraints/FixedConstraint.cpp",
    "Jolt/Physics/Constraints/GearConstraint.cpp",
    "Jolt/Physics/Constraints/HingeConstraint.cpp",
    "Jolt/Physics/Constraints/MotorSettings.cpp",
    "Jolt/Physics/Constraints/PathConstraint.cpp",
    "Jolt/Physics/Constraints/PathConstraintPath.cpp",
    "Jolt/Physics/Constraints/PathConstraintPathHermite.cpp",
    "Jolt/Physics/Constraints/PointConstraint.cpp",
    "Jolt/Physics/Constraints/PulleyConstraint.cpp",
    "Jolt/Physics/Constraints/RackAndPinionConstraint.cpp",
    "Jolt/Physics/Constraints/SixDOFConstraint.cpp",
    "Jolt/Physics/Constraints/SliderConstraint.cpp",
    "Jolt/Physics/Constraints/SpringSettings.cpp",
    "Jolt/Physics/Constraints/SwingTwistConstraint.cpp",
    "Jolt/Physics/Constraints/TwoBodyConstraint.cpp",
    "Jolt/Physics/Ragdoll/Ragdoll.cpp",
    "Jolt/Physics/SoftBody/SoftBodyCreationSettings.cpp",
    "Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp",
    "Jolt/Physics/SoftBody/SoftBodyShape.cpp",
    "Jolt/Physics/SoftBody/SoftBodySharedSettings.cpp",
    "Jolt/Physics/Vehicle/MotorcycleController.cpp",
    "Jolt/Physics/Vehicle/TrackedVehicleController.cpp",
    "Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp",
    "Jolt/Physics/Vehicle/VehicleCollisionTester.cpp",
    "Jolt/Physics/Vehicle/VehicleConstraint.cpp",
    "Jolt/Physics/Vehicle/VehicleController.cpp",
    "Jolt/Physics/Vehicle/VehicleDifferential.cpp",
    "Jolt/Physics/Vehicle/VehicleEngine.cpp",
    "Jolt/Physics/Vehicle/VehicleTrack.cpp",
    "Jolt/Physics/Vehicle/VehicleTransmission.cpp",
    "Jolt/Physics/Vehicle/Wheel.cpp",
    "Jolt/Physics/Vehicle/WheeledVehicleController.cpp",
    "Jolt/Renderer/DebugRenderer.cpp",
    "Jolt/Renderer/DebugRendererPlayback.cpp",
    "Jolt/Renderer/DebugRendererRecorder.cpp",
    "Jolt/Renderer/DebugRendererSimple.cpp",
    "Jolt/Skeleton/SkeletalAnimation.cpp",
    "Jolt/Skeleton/Skeleton.cpp",
    "Jolt/Skeleton/SkeletonMapper.cpp",
    "Jolt/Skeleton/SkeletonPose.cpp",
    "Jolt/TriangleSplitter/TriangleSplitter.cpp",
    "Jolt/TriangleSplitter/TriangleSplitterBinning.cpp",
    "Jolt/TriangleSplitter/TriangleSplitterMean.cpp",
]

thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_jolt.Prepend(CPPPATH=[thirdparty_dir])

if env.dev_build:
    env_jolt.Append(CPPDEFINES=["JPH_ENABLE_ASSERTS"])

if env.editor_build:
    env_jolt.Append(CPPDEFINES=["JPH_DEBUG_RENDERER"])

if env["precision"] == "double":
    env_jolt.Append(CPPDEFINES=["JPH_DOUBLE_PRECISION"])

env_thirdparty = env_jolt.Clone()
env_thirdparty.disable_warnings()

thirdparty_obj = []
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_jolt.add_source_files(module_obj, "*.cpp")
env_jolt.add_source_files(module_obj, "joints/*.cpp")
env_jolt.add_source_files(module_obj, "misc/*.cpp")
env_jolt.add_source_files(module_obj, "objects/*.cpp")
env_jolt.add_source_files(module_obj, "shapes/*.cpp")
env_jolt.add_source_files(module_obj, "spaces/*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)
